Income

Alright, here’s my income for every game broken down. I missed a lot of stuff and didn’t include expenses such as commissions and art, but you should be able to get a general idea.

Breakdown by Type

Main License – $40,500
Non Exclusive – $3,075
Advertising – $14,371
Contests – $550

Total – $58,496

Breakdown by Game

Penguin Massacre – $18,859
Medieval Rampage – $10,887
Medieval Rampage 2 – $15,797
Gravity Mouse – $462
Between the Lines – $1165
Road Rage – $991
Cell Warfare – $3243
Mech Slayer – $900
Blob Survival – $507
Icy Evade – $238
Smiley Collapse – $1,500
Other – $5314

Total – $58,496

Here’s the plays graph I showed in an earlier post, you can see how it compares to the income graph.

Breakdown by Source

Cell Warfare

Cell Warfare Primary – $1050
Cell Warfare Andkon – $200
Cell Warfare Kong Weekly – $150
Cell Warfare Armor Non-exc – $350
Cell Warfare Kong monthly – $250
Cell Warfare Kong Ads – $1093
Cell Warfare Api Int x 2 – $150

Medieval Rampage

Medieval Rampage Kong Ads – $287
Medieval Rampage CPMStar Ads – $2,500
Medieval Rampage Sponsorship – $7,600
Medieval Rampage Gamezhero – $500

Medieval Rampage 2

Medieval Rampage 2 Kong Ads – $2,074
Medieval Rampage 2 CPMStar Ads – $1,623
Medieval Rampage 2 Sponsorship – $9,250
Medieval Rampage 2 Andkon – $600
Medieval Rampage 2 Mo – $500
Medieval Rampage 2 Addicting Games – $1,500
Medieval Rampage 2 Weekly – $150
Medieval Rampage 2 API int – $100

Penguin Massacre

Penguin Massacre Kong Ads – $575
Penguin Massacre Armor – $225
Penguin Massacre Exclusive – $16,000
Penguin Massacre CPMStar – $2,059

Other

Google Adsense – $200
Between the lines Ads – $1,165
Blob Survival ads – $507
Shodge ads – $117
Icy Evade Ads – $188
Gravity Mouse ads – $462
Bubble Fighter ads – $97
Double Dodge Ads – $135
Road Rage Ads – $991
Falling Blocks Ads – $165
Smiley Collapse Primary – $1,500
Mech Slayer – $600
Mech Slayer non-exc – $300
Overmode Primary – $4500
Other Kong Ads – $100

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  • Comments (17)
  1. Very interesting article!
    But something useful would be if you wrote the publishing date of every game.

    • admin
    • May 31st, 2010

    Thanks for the advice, I’ll do that later when I have time. If you’re interested now though, you can go look at the release dates on NG for a general idea.

  2. I love break-downs of cash, especially when in pi-chart form. I’m inspired to start saving data so I can have it laid out this nice as well. Great info, thanks for sharing.

    • admin
    • June 2nd, 2010

    No problem, I look forward to seeing your revenue breakdown :)

    • gladius
    • June 23rd, 2010

    hi,
    what do you mean with “main license”? I guess this is what you called “Primary Sponsorship” in one of the previous posts.
    can you do a post about your expenses too, what kind of commission did you paid?
    greets
    glad

    • admin
    • June 23rd, 2010

    Main license means either an exclusive license or a primary license. There’s not really a word to describe both so I just called them a main license.

    I payed the standard 10% commission all the games I uploaded to FGL along with a couple hundred to a thousand in art costs for most of the games. I don’t really see expenses being too important since they’re minuscule in comparison to the actual income.

    • gladius
    • June 28th, 2010

    thx for the answer, another question about something you didn’t mention yet (or I didn’t noticed). Do you secure your flash games or isn’t this necessary since the publisher do it themselves?

    • admin
    • July 4th, 2010

    What do you mean by “Securing” my games?

    • AUTHORITAH
    • August 9th, 2010

    and the part that isn’t mentioned is how he saved loads of money by scamming artists

    • Anon
    • August 9th, 2010

    I’m glad you don’t make much doing this. Your mentality of trying to find naive artists to exploit disgusts me.

    • GoDK
    • August 9th, 2010

    What a brag-sheet. So where’s any use in publishing your income stats? All this tells me is that you make a paltry living at cheating naive artists out of fair pay for a commercial venture.

    Besides, these figures are not representative of true market-value for commercial Flash authorship. Good job undercutting yourself.

    • Pew
    • September 5th, 2010

    Thanks for being so open with the numbers. Very inspirational.

    Don’t let the haters get to you.

  3. Thanks for sharing the numbers. Maybe you should make a Penguin Massacre 2!

    • y8
    • January 6th, 2011

    thanks for sharing

  4. Haha watch out, the IRS will use this against you!

    Congrats on such successes though! I’m about 10% as productive as you seem to be, lol.

  5. What do you mean by “Securing” my games?

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