The Experiment, Part 3

This post is long overdue, but it’s finally here! So what’s the verdict?

FAILURE

All of the goals I set for the games failed miserably, the games got played nowhere near the amount of times I had expected and earned nowhere near what I expected. So what went wrong? The short answer is a lot of things, I failed to polish the games, I failed to make the core mechanics fun, I failed at following all the advice that I’ve blogged about in the past, but before I get into too much detail let’s start off this post with some numbers…

Monolith Guardian

Plays: 134,000
CPMStar Earnings: $60
NG Score: 3.81
Kong Score: 2.71

Beyond Escape

Plays: 32,000
CPMStar Earnings: $20
NG Score: 3.57
Kong Score: 2.79

Save The Egg

Plays: 15,000
CPMStar Earnings: $1
NG Score: 3.07
Kong Score: 2.32

Now for the long answer on what went wrong.

Beyond Escape

One of the biggest problems in this game is the User Interface. It’s absolutely awful and doesn’t fit together well at all. Even though the background art is nice it appears as if stuff was just thrown on top of it with no rhyme or reason. This made me come to realization that just because someone is a good artist does NOT make them a good game artist. If your artist doesn’t understand basic game design the game will not turn out well no matter how fun the underlying concept is. This issue plagued all three of the games, but it definitely hit the hardest in this one.

At the base this game actually had some potential with its core concept, but the further I got into it the more I lost sight of the my first vision. Originally the game was meant to be a mix between winterbells and endless migration, but got morphed into just another lame distance game as I went. The game also lacked a lot of polish I gave my normal games, but that was not the main reason for its downfall. It was doomed the second I received the art. (Again I would like to clarify that the artist is amazing, but just didn’t understand the difference between game art and regular art which is completely my fault).

Monolith Guardian

This was the only game which didn’t end up as a complete failure. The one redeeming quality is that the game does contain a fair amount of polish, but you can still feel the disjoint between the art and the code. The failing point of this game was not the lack of connection but rather the fact that the the core concept just wasn’t fun. I tried introducing a unique mechanic of having the enemies move based on where they were shot and bounce of walls, but it simply didn’t work for this type of game.

The game also feels very flat and seems to be missing real content. Despite the fact that I introduce a new type of enemy almost every wave it feels like there is no variation in the gameplay. The main strategy for the whole game is to stay at the bottom of the screen and move back and forth as fast as possible. Variety doesn’t mean having a lot of different types of enemies, it doesn’t mean having a lot upgrades, it means the player has to do something noticeably different every so often to get pass a challenge.

Save The Egg

This game was amazing when I made it and is still amazing in my eyes. It deserved to perform MUCH better than it did. The biggest shortcoming on this game was the amount of polish, had I made everything fit together a little better it probably would’ve done better. The game isn’t really targeted towards the NG and Kong market either which didn’t help as far as getting the game distributed. It probably would’ve performed better if played by more casual gamers on sites such as Mindjolt. It might make for a good iOS port too if I could think of a good control scheme. I really don’t have anything else to say about this game.

So what’s next?

For the sake of redemption I intend of continuing this experiment with another one week sprint of game making in the near future. I really do believe I am capable of getting the kind of results I had originally expected. After this experiment had ended I created a game called Castle Guardian which earned several thousand dollars, caused Agitated Ferret to make some real money, received millions of plays, and was legitimately fun. I did most of the development in about 2 days worth of work.

I’ve been focused on a lot of other projects recently which doesn’t really give me too much time to continue this. Unless you’re interested in following my other endeavorer I’ll be stopping “The Experiment” after my next one week sprint. You may have also noticed that I didn’t mention the website that I advertised with these games, but that’s due to my lack of data on the subject. I messed up while implementing tracking, but the money I made from that was pretty small.

Since the whole artist thing seems to have finally blown over I’ll probably return to blogging on a much more regular basis. Writing these things help me realize my mistakes and learn from them. Hopefully they’ll help you to not make the same mistakes I have.

Happy Holidays!

  • Trackback are closed
  • Comments (23)
    • phil
    • December 30th, 2010

    Great to have you back! That’s a very interesting outcome, far more so than if everything went as planned.
    I’m curious about what you think makes good game art and what makes bad game art, as the beyond escape artwork seems perfectly fitting to me? I suppose that’s a pretty big and complex topic.
    Thanks for sharing, always an fascinating read.
    Phil

  1. Sad to hear you’ll be ending The Experiment, but I’m glad to finally see a post from you! I thought you vanished!

    • admin
    • January 1st, 2011

    Glad to be back :) , I think for the good/bad game art that whole subject deserves its own post. As I said in the post, the art wasn’t bad it’s how everything was presented.@phil

    • DannyDaNinja
    • January 18th, 2011

    It’s good to see that your honest with the whole failure thing but you really shouldn’t be so hard on yourself, the games are good, Gamers are very mean people and do not understand how much work it takes to make a game, they also hate it if everything doesn’t work the way they want and exspect it to.

    But since I’m a gamer who has developed games and knows how hard it is, I think those 3 games were awesome and I rated them all 5/5.

    • 4urentertainment
    • January 22nd, 2011

    First, holy shit you’re alive!

    @DannyDaNinja, I think when he said “failure”, he was referring to the game’s performance and how much revenue each made. Doesn’t matter whether you appreciate how much work it took to make a game. I could bust my ass working for months, if the end result sucks, then it sucks.

    But I have a question though. I was checking agigatedferret.com when you first releasing the games, and it seemed you got a very high number of users in the first week. Surely even if the games didn’t make much from ads, doesn’t mean the whole process was a failure. Didn’t you at least make some decent money from the site?

    • B
    • February 6th, 2011

    Hey, another factor may be that you made a total ass out of yourself a while ago. Just sayin’. ;D Still exploting people off dA? How’s that workin’ out for ya? Rolling in the cash yet?

    • not an admin
    • February 6th, 2011

    I’m just some dumb guy who likes spamming on the comments of blogs because I have nothing better to do.

    • DannyDaNinja
    • February 11th, 2011

    ^

    R.I.P Kaitol For Real.
    Your blog posts were extrememly helpful :)

    • admin
    • February 18th, 2011

    Yea, the person who posted above isn’t actually an admin, I’ve edited his comment to accurately represent him. Kaitol isn’t going anywhere, I’ll start updating again in a little. I’ve gotten bogged down with some other games I’ve been finishing up.

    @B Yes, I still hire people off of DA fairly often. They’re always more than happy to do the work since they’re choosing their own salary. Most the artists I’ve worked with are aware of this blog and they don’t take any offense to it.

    @4ur, nothing noteworthy in terms of revenue. Around $100 – $200, but that’s nothing in the grand scheme of things.

    • 4urentertainment
    • February 19th, 2011

    Hmm, that’s interesting.

    But what I find inspiring is that you’re not just churning out games like everyone else, you’re trying to venture forth into uncharted areas.

    I think I’ve said it before, but I do look up to you, and I’ll be watching this blog very closely.

    I wish you luck on your future endeavors!

    • admin
    • March 27th, 2011

    I’m a pussy who likes to edit comments to portray myself in a better light

    • DannyDaNinja
    • April 19th, 2011

    admin :
    I’m a pussy who likes to edit comments to portray myself in a better light

    Obviously not Admin >.>

    • Miroslav
    • May 9th, 2011

    This is totally unrelated, but maaaaaaan, do I tend to get serious lag with most if not all of your games. There is this frequent freezing but also this delayed input response which is extremely annoying. My laptop okay-ish, it plays many games with a lower framerate due to cooling fan dying, but slow games play exactly like that – slow. I’m still capable of playing Berzerk Studio games just fine; Gunbot for example, it plays perfectly fine but at a lower framerate. Your games don’t only slow down, they freeze and capture all of the input during that freeze time and then the game responds to it.

  2. Very interesting outcome!

    • y8
    • August 20th, 2011

    Thanks you so much for such a great information. I will definetely recommend your website!

  3. Thank you very much for your post! Very interested in your opinion.

  4. Your blog is great , thx for the tips

  5. very cool. I like this games

    • y3
    • August 20th, 2011

    Thanks a lot for sharing this. Wish to get this type of article again and again.

  6. Have a nice flash game site. Would you visit. Thank you admin of this site. just click on the links. Thanks again.

  7. north face sale will be a great all-around winter outerwear discount north face jackets. It’s your perfect outerwear in tough temperature conditions discount north face. No matter what type of outdoor activity that you’re engaged in throughout the winter, most of these the north face sale could keep anyone comfortable plus nice north face outlet. Most of these north face jackets are made from Polartec more than two hundred fleece which was treated having a DWR finish north face jackets sale.

  8. great post

    This is a Y8very informative article.I was looking for these things and here I Painting Gamesfound it. I am doing a project and this information Frivis very useful me. If you are For Kids Gamesinterested, but this is my duty to Flash Gamesinform you that virtual administrative assistantDidi Games

Comment are closed.